Miss Delight is a living teacher doll who never left the School in Playcare. Locked in with the other teachers after the Hour of Joy, she ate them to stay alive. In Chapter 3 she hunts the Player with a homemade weapon she calls Barb, and she only moves when they are not looking.
Appearance
She is a tall doll with blonde hair, a red bow and rosy cheeks, dressed in a yellow shirt with a red tie, blue overalls with an apple on them and a red polka dot skirt. Her body is built in jointed segments, like a ball-jointed doll. The painted smile has broken open, and there is flesh and teeth underneath.
Barb is a ball of twine stuck with sharpened colored pencils, on the end of a broken yellow ruler.
Six notebook pages
Her story is in her own words, on six notebook pages left in the School. A few weeks after the Hour of Joy the building went silent, and something locked the front door. She could hear breathing on the other side of it. She made a weapon from pencils, rulers, tape and twine, and she named it Barb.
For days there was no food. The other teachers blocked the kitchen doorway, and she came to believe they had picked her to die first. Then she found that if she stood completely still, the others thought she was dead. The fifth note says she ate them.
When the door opened, CatNap was waiting. She wrote that he was the one who had locked it. The two of them made a deal to report what they see to each other and to the Prototype. On a tape whose label is illegible she acts the conversation out for Barb. He told her the children were safe, and that she could not see them.
The Hour of Joy tape shows her on the day itself, with other teacher dolls, chasing an employee into a room in a School hallway.
The School
Ollie sends the Player into the School because CatNap usually leaves it alone. His call cuts out before he can finish a warning about someone else inside.
Miss Delight greets them over the PA system in a cheerful voice. Then she recognizes the Player as a former employee. Barb has told her they are looking for their coworkers, she says, and for their own safety they should leave.
When the Player starts the School generator she walks in and smashes it with Barb, and a battery falls out. From then on she only moves when the Player is not looking at her, and the Player has to work through the classrooms and gates with her close behind.
In the last hallway she drops the rule and runs. The Player pulls a lever that closes a gate. She tries to slide under it and is crushed.
Not a good listener, are you?
CatNap wouldn't like that you're here.
Trivia
- Barb is named in Note 2. Miss Delight also talks to Barb over the PA system as if it were a person.
Sources
In the games
- Chapter 3: Deep Sleep
- (Illegible Writing) Tape, Chapter 3
- The Hour of Joy Tape, Chapter 3
- Note 1 Note, Chapter 3
- Note 2 Note, Chapter 3
- Note 3 Note, Chapter 3
- Note 4 Note, Chapter 3
- Note 5 Note, Chapter 3
- Note 6 Note, Chapter 3
Checked against 17 pages
- Poppy Playtime Wiki (Fandom): Barb
- Poppy Playtime Wiki (Fandom): Chapter 3: Deep Sleep, Credits
- Poppy Playtime Wiki (Fandom): Chapter 3: Deep Sleep, Transcript
- Poppy Playtime Wiki (Fandom): Illegible Writing
- Poppy Playtime Wiki (Fandom): Miss Delight
- Poppy Playtime Wiki (Fandom): Note 1
- Poppy Playtime Wiki (Fandom): Note 2
- Poppy Playtime Wiki (Fandom): Note 3
- Poppy Playtime Wiki (Fandom): Note 4
- Poppy Playtime Wiki (Fandom): Note 5
- Poppy Playtime Wiki (Fandom): Note 6
- Poppy Playtime Wiki (Fandom): The Hour of Joy (VHS tape)
- Poppy Playtime Wiki (wiki.gg): Chapter 3: Deep Sleep
- Poppy Playtime Wiki (wiki.gg): Miss Delight
- Villains Wiki (Fandom): Miss Delight
- Wikipedia: Poppy Playtime
- Pocket Tactics

EXP. 1170
EXP. 1172
Chapter 1
EXP. 1006
Chapter 2
Chapter 2