Huggy Wuggy

Experiment 1170. First seen in Chapter 1.

Huggy Wuggy is the tall blue mascot of Playtime Co. and the first thing in the factory that hunts the Player. Under the fur he is Experiment 1170, the one the scientists called their best outcome. He goes off a catwalk in Chapter 1, limps back at the end of Chapter 4, and is impaled by the Prototype in Chapter 5.

The toy

Huggy Wuggy went on sale in 1984. Elliot Ludwig wanted a toy that could hug forever, and the result was a tall, thin figure in thick bright blue fur, with arms and legs far too long for his body, big yellow feet, big yellow hands with Velcro strips, wide red lips, large black eyes and a blue bow tie. The display in the Lobby calls him the most popular and best selling toy the company had made so far.

Boxes of him turn up on a security tape too, where two workers named Rich and Avery argue over a load of Huggy toys that has gone missing.

Experiment 1170

The Huggy standing in the Lobby is alive. A tape in Chapter 2, Log 08502, gives him his number, Experiment 1170, and calls him the best outcome the scientists have had so far. He is intelligent enough, and he is fully obedient. When he attacks, the smile opens into rows of thin, sharp teeth.

Chapter 5 shows how he got that way. In Reanimation the Player plays three of his memories as 1170. They show Ms. Gracie videos, shape sorting and a game of musical chairs, and then his escape from conditioning.

A Tight Squeeze

When the Player walks into the Lobby, Huggy is on a podium with one hand raised, as still as a statue. The Player uses the blue hand scanner, the power cuts out, and a key appears in that raised hand. It opens the Power Room. Once the power is back on, the podium is empty.

After that he follows. His arm slides out of a doorway. He looks at the Player through a vent in Storage and Supply. When the Player opens the gate in the Make-A-Friend Room with a Cat-Bee toy, he comes out of the dark hallway and the chase is on, into the conveyor vents and out onto the catwalks.

There the Player pulls down a crate, and it breaks the walkway under him. He hits several pipes on the way down and leaves blood on them.

After the fall

He is not seen in Chapter 2, but he has not left it. Blue fur is stuck to the walls of the Water Treatment area, and a talking cardboard cutout of him stands outside the closet near Elliot Ludwig's Office.

In Chapter 3 he comes back in the Player's nightmares. At the end of the nightmare maze the Player plays a tape labeled Welcome To Playtime, and a supervisor welcomes new employees while Huggy's smiling face fills the screen. Then the speech turns on the Player. The face changes to one with black eyes and sharp teeth, and the Player cannot look away. The thing crawls out of the screen, a wall blocks the hallway, and it wraps its arms around the Player and eats them. He appears once more at the end of the second dream, standing in a void and baring his teeth before he fades.

A world that's theirs now. Welcome home.
Supervisor (on the tape) Chapter 3, the Welcome To Playtime tape, in the nightmare

The return

In Chapter 4 Poppy counts Huggy among the Prototype's dead allies. He is not dead. After the Player plays the tape 'Top Secret' at the Labs Entrance, an alarm sounds and a damaged Huggy Wuggy limps into view. He charges and slams against the door while Red Smoke fills the room, and the chapter ends there.

Chapter 5 picks it up. He breaks into the room where the Player is trapped and chases them through the Labs. He corners them in an elevator and takes the GrabPack, and the elevator falls. Later, hiding inside Chum Chompkins, the Player hears the Prototype say that his hunters are after Huggy.

He comes for the Player twice more. The second time, projections of Kissy Missy pull his attention away. The third time, near the tram, Kissy Missy herself steps in front of him and calms him down. The Prototype impales them both.

Trivia

  • His theme jingle plays from a button on his Lobby display. It is a song, so no lyrics are recorded here.

Sources

In the games

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