Chapter 3: Deep Sleep

Released January 30, 2024

The Player wakes after the train crash in Playcare, the orphanage under the factory. A voice on a phone called Ollie guides them through it to restore power and divert the Red Smoke. They get past Miss Delight, the Ruined Critters and CatNap, and at the end Poppy shows them the Hour of Joy.

The recall

The chapter opens with a tape. It plays a Smiling Critters cartoon, and then a WLE 4 news report about the recall of the CatNap toy.

The Player wakes up being carried by CatNap. He drops them down a chute into a trash compactor. The Player climbs out and works through the maintenance rooms.

Ollie

A phone rings behind a locked door. The voice on it sends a battery, and later gives his name as Ollie. He says Poppy needs the Player, and he sends them toward Playcare, the home of CatNap.

The Player passes the burning train wreck, powers a turnstile and boards the Elliot's Express cable car. A recording of Elliot Ludwig announces Playcare, the company's on-site orphanage, as the car rides into a large dome.

Ollie directs the Player to a room under the Smiling Critters statue and sends a key down a tube. It opens the Gas Production Zone. The Red Smoke is made there, he explains, and it has to be sent left instead of right. The Player finds the GrabPack 2.0 with a purple hand and uses Jump Pads to reach a power room.

The Player restarts the machine and the smoke moves to the middle tube. Then the power to Playcare is cut. Ollie tells the Player to start the backup generator in each building and route its power to the room under the statue.

That is why it is with enormous pleasure that as the founder of Playtime Co., I announce... Playcare! Our very own on-site orphanage.
Elliot Ludwig (recording) Chapter 3, the recording on Elliot's Express

Home Sweet Home

In Home Sweet Home the Player breathes Red Smoke and falls into a nightmare maze. Radios play news reports about a boy's body found on Elliot Ludwig's estate. A tape called Welcome To Playtime turns into a threat, and a nightmare Huggy Wuggy crawls out of the television and eats the Player.

The Player wakes up in the real Home Sweet Home and finds a gas mask. They collect four batteries, two of them from Bobby BearHug statues, and start the generator.

Outside, Kissy Missy slams the Player to the ground. Poppy stops her. On a hidden lift Poppy says she cannot let the Player leave, and that she needs them to kill the Prototype. The Player restores the dome's backup power, then drags Home Sweet Home's power cord to the generator room. Gas production reads 50 percent. Ollie sends the School key.

The School

In the School Miss Delight speaks over the PA system and tells the Player to leave. When the Player starts the generator she smashes it with her weapon, Barb, and comes after them. She only moves when the Player looks away.

In the last hallway she runs. The Player drops a gate on her and she is crushed. The Player finds an orange flare hand in a locker.

The Playhouse

In the caverns outside the dome the Player sees CatNap stand before a shrine built for the Prototype.

In the Playhouse small Ruined Critters attack, and the Player drives them back with flares. DogDay is hanging in a cell with no legs. He says CatNap worships the Prototype, and that he is the last of the Smiling Critters.

The Ruined Critters crawl into DogDay and use his body to chase the Player. The Player escapes down a slide to the dome. Ollie explains the shrine and sends the key to the Counselor's Office.

I'm... the last of the Smiling Critters.
DogDay Chapter 3, in the Playhouse cell

The Counselor's Office

In the Counselor's Office the Player starts the generator. CatNap attacks and pulls off the gas mask, and the Player passes out in Red Smoke. In the dream Poppy asks whether they know what is real. The Prototype's hand reaches for them in the lobby.

The Player wakes to the phone. CatNap's voice tells them to leave Playcare.

The Player routes power from the Counselor's Office and then from the sky dome. Gas production reaches 100 percent, and a tube gives out a large blue battery.

LEAVE PLAYCARE, OR I'M COMING FOR YOU.
CatNap Chapter 3, on the phone after the Counselor's Office nightmare

CatNap

In the Gas Production Zone CatNap appears and breathes out Red Smoke. The Player flees up a lift to an old panic room, and Poppy explains over a speaker how to hold him off.

The Player survives a three minute timer using steam, flares and batteries. A green hand charger overcharges. The Player fires the charged green hand at CatNap and he catches fire. The green hand is lost.

The Prototype's arm comes down from the ceiling hatch. CatNap kneels. The Prototype stabs him through the mouth and takes the body. The Player places the blue battery and restarts the machine, and the Red Smoke moves to the left tube.

The Hour of Joy

In the Hatch Room Poppy plays a tape she calls The Hour of Joy. It shows the toys killing the staff across the factory. Poppy says the Prototype has to die.

Poppy and the Player ride a lift down. Kissy Missy stays behind to work the switch. She is heard shrieking as something attacks her, and the hatch closes over the lift.

The Prototype has to die. For this. For everything...
Poppy Playtime Chapter 3, in the Hatch Room, after the Hour of Joy tape

How it ends

CatNap is dead, killed by the Prototype he worshipped, and the Red Smoke is diverted. Poppy has shown the Player the Hour of Joy and said the Prototype has to die. The two of them are on a lift going deeper into the factory. Above them Kissy Missy is attacked by something unseen, and the hatch shuts before they can go back.

Quotes

Welcome to the Gas Production Zone, the beating heart of the whole evil Playcare system.
Ollie Chapter 3, on the first visit to the Gas Production Zone
We called it, 'The Hour of Joy'.
Poppy Playtime Chapter 3, in the Hatch Room, before she plays the tape

Sources

Checked against 8 pages

Screenshots

Official, from the Steam page
A tall statue in a tiled hall between two arched doorways lit red, seen between a blue and a green GrabPack hand.
A glowing white handprint on the floor of a dark room beside a railing, seen between a blue and a purple GrabPack hand.
A wrecked, dark room lit by a single lamp, seen between a blue and a purple GrabPack hand.