Chapter 1: A Tight Squeeze

Released October 12, 2021

A former Playtime Co. employee gets a letter and a tape, and goes back to the toy factory where the staff vanished ten years earlier. They pick up a GrabPack, turn the power back on, build a toy, and are hunted through the vents by Huggy Wuggy. At the end of it all they find the Poppy doll locked in a glass case, and they open it.

The letter

It starts with a package. Inside are a VHS tape and a letter. The tape plays an old commercial for the Poppy Playtime doll and an advert for factory tours, and then it cuts to footage of a poppy flower painted around a door.

The letter says everyone thinks the staff disappeared ten years ago. It claims they are still there, and it tells the Player to find the flower.

Into the factory

The Player goes in through the Main Entrance. A green tape on the reception desk plays a warning to trespassers from Leith Pierre. A toy train in the Gift Shop gives the color code for the door to the Security Office.

In the Security Office the Player plays the blue training tape. A case opens, and inside is the GrabPack, with only the Blue Hand on it.

The Lobby

The Blue Hand opens the way to the Lobby, where a huge Huggy Wuggy stands on a podium. When the Player uses the hand scanner on the next door the power cuts out, and a key appears in Huggy's hand.

The key opens the Power Room. The Player wraps the GrabPack wire around the power poles and gets the power back on. Back in the Lobby, the podium is empty.

Make-A-Friend

On the way to Storage and Supply, Huggy's arm slides out of a doorway. In Storage and Supply the Player collects four fuses, powers the crane and breaks open the case that holds the Red Hand. Huggy watches from a vent, then pulls back.

With both hands the Player solves a circuit puzzle in the first Conveyor Network and rides the belt to the Make-A-Friend Room. They restore the power there and run the machine, which builds a Cat-Bee toy. The toy is scanned at the gate marked with the rule that nobody leaves without a toy.

The chase

Huggy Wuggy charges out of the dark hallway behind the gate. The Player runs into the second Conveyor Network and is chased through the vents.

They come out on a catwalk and pull down a hanging crate. It breaks the walkway. Huggy hits the pipes below and falls out of sight, leaving blood on them.

The flower

Past the catwalks is the door with the poppy flower painted around it. A black tape nearby plays a scientist's final log about Experiment 1006.

Behind the door is a long hallway dressed like a child's room. In the last room the Poppy doll is locked in a glass case. The Player opens it. The lights flicker and go out, Poppy says one line about her case being opened, and the chapter ends.

You opened my case.
Poppy Playtime Chapter 1, the ending, once the case is open

How it ends

The Player opens the glass case that holds Poppy. The lights go out, and she speaks.

Sources

Checked against 5 pages

Screenshots

Official, from the Steam page
The dark factory lobby, with a round front desk and a yellow Welcome sign.
A tall Huggy Wuggy figure on a display stand in a dark hall under a Playtime sign, seen past a blue GrabPack hand.
A dark storage room with metal shelves and a yellow railing, seen past a blue GrabPack hand.